- Home /
rigidbodyfpscontroller stuttering when not selected on hierarchy
I have a weird problem, updated my project form 2017.1 to 2018.1 and now when I use WASD to move my player which is based on standard assets RigidbodyFPSController it gets some weird lag and stuttering until I select the actual player in the hierarchy when I'm in play mode, if then again select another object in the hierarchy the problem comes back.
Tried to go back to 2017.4 but the same problem remains so I again had to go all the way back to 2017.1, does anyone have an idea what might cause this? And yes it happens in build too. and I have updated standard assets
Answer by SSL7 · Jun 20, 2018 at 07:57 PM
Ok I found the problem is known to Unity, and it seems to be fixed on the latest 2018.2.09b and it has to do with rigidbody interpolation when selected is Interpolate.
Your answer
Follow this Question
Related Questions
Some changes in hierarcy gone after i run play mode ? 0 Answers
How to handle GhostObjects(Not appear in heirarchy, not selectable)? 1 Answer
Release Note tracking for specific platforms such as WebGL 0 Answers
Get all items from hierarchy? 2 Answers
Highlighting / Focusing on an Editor Window Through Code 1 Answer