- Home /
Question is off-topic or not relevant
Unity 5.6 Graphics Bug
I just upgraded to Unity 5.6 (and also upgraded my project to Unity 5.6). This upgrade caused my app that I'm testing on an iPod to have weird graphics glitches.
The error is:
-Execution of the command buffer was aborted due to an error during execution. Caused GPU Hang Error (IOAF code 3)
and
-Execution of the command buffer was aborted due to an error during execution. Discarded (victim of GPU error/recovery) (IOAF code 5)
Please help me soon
If you want to be a beta tester then please follow the beta tester's guide: https://forum.unity3d.com/threads/a-guide-to-being-an-effective-beta-tester.402777/?_ga=1.37839587.1187778416.1490967971
Answer by tanoshimi · Mar 04, 2017 at 09:06 AM
Unity 5.6 is in Beta still, so please follow the beta tester's gude for reporting bugs: https://forum.unity3d.com/threads/a-guide-to-being-an-effective-beta-tester.402777/?_ga=1.191708970.1038404607.1461998040
Follow this Question
Related Questions
Asset store Crash how do I fix ? 1 Answer
How do i fix this? 0 Answers
[Solved] Bug with disabling Polygon Collider 2D 0 Answers
Bugs in a pick up items script. 2 Answers
Unity C# code not register, other PC can 0 Answers