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Question by akguldeniz · Jun 11, 2019 at 12:11 PM · androidshaders

Standart(roughness setup) to Autodesk Interactive Issue

(I post this question as a topic in forum but moderator did not approved for 8-9 hours and decided to ask here but i can remove if it's against the rules.)

Hi, i am facing with a weird problem. I have 2 different games with exact same rendering options and both games using same shader on the scene.

First game build on 2018.2.11 and using Standart Shader (Roughness Setup) Second game build on 2019.1.4 and using Autodesk Interactive (Shaders looks same but not sure they are same)

When i build my project some devices on android with OGL3 support (mostly adreno 306) rendering this shader black for second game (game build on 2019.1.4), but there is no any black rendering problem on first game (game build on 2018.2.11). So, soon market going to force us to use abd (for 64 bit arch.) and 2018.2.11 does not support this but at this point, i am really convinced about updating my project. Also my second project wasting my players count.

Is there any way that i can reach the "old" shader if it's possible.

Thank you.

Here is an example; https://ibb.co/K0WKnYj

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