Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by the_cokaroach · Dec 07, 2014 at 10:18 PM · pausestartfixedupdatetimescale

Pause game on Start doesn't quite work

Trying to pause a game as it starts to wait for some user interaction on the GUI.

Using time.TimeScale = 0.0f; in the Start() function. However it still processes the FixedUpdate() function once.

Using the logs I can clearly show the timescale is altered before the fixed update runs but yet it still runs once.

 using UnityEngine;
 using System.Collections;
 
 public class TestPause : MonoBehaviour {
 
     void Start () {
         Time.timeScale = 0.0f;
         Debug.Log("Paused");
     }
 
     void FixedUpdate () {
         Debug.Log("Updated");
     }
 }
 

What am I doing wrong?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image static_cast · Dec 07, 2014 at 10:21 PM 0
Share

It's could be a safeguard built-in to unity.

Coroutine's still run when the timeScale is 0, so make sure you know how to unpause the game.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ahmedbenlakhdhar · Dec 07, 2014 at 10:24 PM

Try this script, and change isPaused value to true when the user finish its interaction on the GUI:

  using UnityEngine;
  using System.Collections;
  
  public class TestPause : MonoBehaviour {

      bool isPaused;
  
      void Start () {
          Time.timeScale = 0.0f;
          isPaused = true;
          Debug.Log("Paused");
      }
  
      void FixedUpdate () {
          if(!isPaused){
              Debug.Log("Updated");
          }
      }
  }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Unity 3.5.7 - 4.2 upgrade: Changing Time.timeScale causes OnTriggerExit & OnTriggerEnter handlers to fire 1 Answer

Stopping FixedUpdate 2 Answers

How do I pause my game? 24 Answers

Best practice for countdown timer on game resume 1 Answer

Stop force from being applied during pausescreen 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges