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Question by CallToAdventure · Jan 29, 2011 at 09:59 PM · buttonaudiocliplength

audio.clip.length 'hides' my button! yaiks!

I ran into something I cannot yet understand; ere's my problem:

   if (GUI.Button (Rect(154,128, 495,72), "", SingleplayerButton)){
    audio.PlayOneShot(buttonTap);
    yield WaitForSeconds (audio.clip.length);
    Application.LoadLevel ("Test"); 

}

as soon as I add the yield WaitForSeconds (audio.clip.length); line, the buttons stop being rendered. all this is called in a onGui function and its supposed to play the button sound in its full lenght before going on and load the level.

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avatar image CallToAdventure · Jan 29, 2011 at 10:09 PM 0
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actually I am wrong; its here; function Do$$anonymous$$yFirstWindow (windowID : int) { not in the OnGui function i took the example from the documentation which comes above this one.

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Answer by Eric5h5 · Jan 29, 2011 at 10:09 PM

You can't put yield into OnGUI, which (like Update) runs every frame and can't be interrupted. That has to be done in another function.

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