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Question by DutchWarfare12 · Aug 02, 2012 at 06:35 PM · networkingmultiplayerchangerpc

RPC activate object

hi i got a question i want to activate my fps weapon and deactivate all other weapons i can deactivate it for my self but the other network players can see all my weapons i think i can fix this by using rpc but i dont know hot do you guys know somthing

here some part of my code ( i know its wrong just somthing i tryed)


 @RPC
 function W1 (){
 networkView.RPC ("W1", RPCMode.All, PrimarySlot.gameObject.SetActiveRecursively(true);
 networkView.RPC ("W1", RPCMode.All, SecondarySlot.gameObject.SetActiveRecursively(false);
 networkView.RPC ("W1", RPCMode.All, ThirdSlot.gameObject.SetActiveRecursively(false);
 yield WaitForSeconds(WaitTime);
 PrimarySelected = true;
 SecondarySelected = false;
 ThirdSelected = false;

 WA1.animation.CrossFade(Gun1Up);

 }
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avatar image DutchWarfare12 · Aug 03, 2012 at 06:52 AM 0
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i got it :)

avatar image tobiass · Aug 08, 2012 at 10:06 AM 0
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You could post the answer yourself and help others.

avatar image DutchWarfare12 · Aug 08, 2012 at 11:56 AM 0
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ok i placed the activate stuff ( PrimarySlot.gameObject.SetActiveRecursively(true); )

in an new function

and the ware i press button (1) then i call an RPC

networkView.RPC ("new function", RPC$$anonymous$$ode.All)

then it works

( srry for my english )

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