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               Question by 
               victorMaje · Sep 27, 2017 at 07:41 AM · 
                erroriosnetworkingunity5  
              
 
              Forge Networking Remastered iOS Build Error
I'm trying to add multiplayer to my iOS game using the Forge Networking Remastered Unity Package (downloaded from the Asset store).
When I run Play Mode everything works fine. When I build the project into Xcode I get the following error:
      "_ForgeClose", referenced from:
      _TCPClientWebsockets_ForgeClose_m926061065 in Bulk_BeardedManStudios_0.o
      (maybe you meant: _TCPClientWebsockets_ForgeClose_m926061065)
      
      "_ForgeWrite", referenced from:
      _TCPClientWebsockets_ForgeWrite_m1361172110 in Bulk_BeardedManStudios_0.o
      (maybe you meant: _TCPClientWebsockets_ForgeWrite_m1361172110)
      
      "_ForgeConnect", referenced from:
      _TCPClientWebsockets_ForgeConnect_m503395061 in Bulk_BeardedManStudios_0.o
      (maybe you meant: _TCPClientWebsockets_ForgeConnect_m503395061)
      
      ld: symbol(s) not found for architecture arm64
      
      clang: error: linker command failed with exit code 1 (use -v to see invocation)
In my Unity Player Settings, I have Scripting Backend set to IL2CPP & Architecture set to Universal. I'm building for iOS 10.0
I'm using:
macOS Sierra 10.12.6
Unity 5.6.1f1
XCode 9.0
Any thoughts on how I can make this work?
Thanks.
               Comment
              
 
               
              Answer by victorMaje · Oct 05, 2017 at 01:32 PM
Issue fixed, I had to download v24.1 of the unity package from Github: https://github.com/BeardedManStudios/ForgeNetworkingRemastered
Imported it into my Unity project, done :)
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