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Question by zalan23677632 · Aug 15, 2013 at 11:05 AM · javascripterrorngui

An another problem - Tower Defense GUI (ver.3.)

I have a code from a tutorial on youtube (unitycookie). Somebody helped me to fix a lot of mystiping in the code but I som strange problems now that I think are related to NGUI. I am using Unity 4.0.7f pro and NGUI 2.6.4 full. Here is my code:

 #pragma strict
  
 var buildPanelOpen : boolean = false;
 var buildPanelTweener : TweenPosition;
 var buildPanelArrowTweener : TweenRotation;
  
 var placementPlanesRoot : Transform;
 var hoverMat : Material;
 private var originalMat : Material;
 private var lastHitObj : GameObject;
  
 var onColor : Color;
 var offColor : Color;
 var allStructures : GameObject[];
 var buildBtnGraphics : UISlicedSprite;
 private var structureIndex : int =0;
  
 function Start()
 {
 structureIndex = 0;
 UpdateGUI();
 }
  
 function Update ()
 {
 if(buildPanelOpen)
 {
 var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 var hit : RayCastHit;
 if(Physics.Raycast (ray, hit, 1000, placementLayerMask))
 {
 if(lastHitObj)
 {
 lastHitObj.renderer.material = originalMat;
 }
 lastHitObj = hit.collider.gameObject;
 originalMat = lastHitObj.renderer.material;
 lastHitObj.renderer.material = hoverMat;
 }
 else
 {
 if(lastHitObj)
 {
 lastHitObj.renderer.material = originalMat;
 lastHitObj = null;
 }
 }
 if(Input.GetMouseButtonDown(0)&&lastHitObj)
 {
 if(lastHitObj.tag == "PlacementPlane_Open")
 {
 var newStructure : GameObject = Instantiate(allStructures[structureIndex], lastHitObj.transform.position, Quaternion.identity);
 newStructure.transform.localEulerAngles.y = (RandomRange(0,360));
 lastHitObj.tag == "PlacementPlane_Taken";
 }
 }
 }
 }
  
 function UpdateGUI()
 {
 for(var theBtnGraphic : UISlicedSprite in buildBtnGraphics)
 {
 theBtnGraphic.color = offColor;
 }
 buildBtnGraphics[structureIndex].color == onColor;
 }
  
 function SetBuildChoice(btnObj : GameObject)
 {
 var btnName : String = btnObj.name;
 if(btnName == "Btn_Cannon")
 {
 structureIndex = 0;
 }
 else if(btnName == "Btn_Missile")
 {
 structureIndex = 1;
 }
 else if(btnName == "Btn_Mine")
 {
 structureIndex = 2;
 }
 UpdateGUI();
 }
  
 function ToggleBuildPanel()
 {
 if(buildPanelOpen)
 {
 for(var thePlane : Transform in placementPlanesRoot)
 {
 thePlane.gameObject.renderer.enabled = false;
 }
 buildPanelTweener.Play(false);
 buildPanelArrowTweener.Play(false);
 buildPanelOpen = false;
 }
 else
 {
 for(var thePlane : Transform in placementPlanesRoot)
 {
 thePlane.gameObject.renderer.enabled = true;
 }
 buildPanelTweener.Play(true);
 buildPanelArrowTweener.Play(true);
 buildPanelOpen = true;
 }
 }

And the errors that are showing:

Errors on the Picture

Please help! If this problem is related to NGUI what I need to do with the code to get it working.

error_ngui_td4.jpg (110.0 kB)
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avatar image Joyrider · Aug 15, 2013 at 11:08 AM 0
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Change your question's title to something more related to your question/errors. It doesn't really matter that it is for use with a towerdefense game..

avatar image zalan23677632 · Aug 15, 2013 at 12:14 PM 0
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But I dont know what really is the problem ?

avatar image Joyrider · Aug 15, 2013 at 01:19 PM 0
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If you didn't know what the errors mean you could just have set for example JS NGUI "does not denote a valid type" error.

If you did know what it meant you could have set "JS NGUI classes not found error"

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Best Answer

Answer by InfiniBuzz · Aug 15, 2013 at 12:41 PM

HI

its

 RaycastHit

not

 RayCastHit

then you should read this: Using NGUI with javascript. The compiler does not know the classes you are trying to access like this (UISlicedSprite, TweenRotation, TweenPosition..). Maybe you also need to import AnimationOrTween; - not sure

ltfb ;) hope it helps

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avatar image zalan23677632 · Aug 15, 2013 at 01:00 PM 0
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I dont know what to import. I tried Animation and Tween but they dont work.

avatar image zalan23677632 · Aug 15, 2013 at 01:12 PM 0
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I fixed the problem completely. You need to put the script into the Assets folder. Thats a bug with NGUI.

avatar image zalan23677632 · Aug 15, 2013 at 01:13 PM 0
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THX FOR THE HELP!!!!!!!!!!!

avatar image Joyrider · Aug 15, 2013 at 01:15 PM 0
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Did you put the 4 folders int Plugins\NGUI\ like it says on the link provided by infiniBuzz?

avatar image Joyrider · Aug 15, 2013 at 01:20 PM 0
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You need to put the script into the Assets folder

Can you be more specific, so if someone else has this error, this can actually help him?

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