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Question by
Cincinesh · Apr 02, 2015 at 12:41 PM ·
graphicsoptimizationminecraft
Can multiple meshes share vertex buffers?
Imagine a Minecraft-style game where blocks are grouped into chunks for optimization purposes. Only faces adjacent to air need to be rendered, so each chunk needs a different set of faces, but the faces could theoretically be constructed from the same finite set of vertices. Instead having copies of the same vertices for each chunk and/or re-uploading them to the GPU every time chunk geometry changes are made, is there a way to give each chunk its own index buffer but a shared vertex buffer?
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