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UNET NullReferenceException OnServerAddPlayer and questions about messages
First of all, I have searched for these and I'm getting pretty desperate by now, haha.
How do I send messages from client to server just like how server can do that with NetworkServer.Send? How do I reply to broadcast, or send message to a specific IP address? Why is the NetworkClient I get from MyNetworkManager.singleton.StartHost() or StartClient() null? (MyNetworkManager is derived from NetworkManager)
Why do I get this error when calling ClientServer.AddPlayer(netId) and how to fix it? "Must call AddPlayer() with a connection the first time to become ready."
Why do I get NullReferenceException when all my arguments aren't null?
Error:
NullReferenceException: Object reference not set to an instance of an object UnityEngine.Networking.ClientScene.InternalAddPlayer (UnityEngine.Networking.NetworkIdentity view, Int16 playerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/ClientScene.cs:121) UnityEngine.Networking.LocalClient.AddLocalPlayer (UnityEngine.Networking.PlayerController localPlayer) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/LocalClient.cs:85) UnityEngine.Networking.NetworkServer.SetupLocalPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.Networking.NetworkIdentity uv, UnityEngine.Networking.PlayerController newPlayerController) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:1025) UnityEngine.Networking.NetworkServer.InternalAddPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.GameObject playerGameObject, Int16 playerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:970) UnityEngine.Networking.NetworkServer.AddPlayerForConnection (UnityEngine.Networking.NetworkConnection conn, UnityEngine.GameObject player, Int16 playerControllerId) (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkServer.cs:934) MyNetworkManager.OnServerAddPlayer (UnityEngine.Networking.NetworkConnection conn, Int16 playerControllerId) (at Assets/Scripts/MyNetworkManager.cs:324) MyNetworkManager.SpawnChars () (at Assets/Scripts/MyNetworkManager.cs:311) MyNetworkManager.waitForScene () (at Assets/Scripts/MyNetworkManager.cs:297) MyNetworkBehaviour.FixedUpdate () (at Assets/Scripts/MyNetworkBehaviour.cs:17)
Script :
public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId){ ClientInfo info=clientInfos[conn.connectionId]; Transform curSpawner=spawners.FindChild(info.team.ToString()); GameObject plyr=(GameObject)Instantiate(Resources.Load("Char"+info.charId.ToString()), curSpawner.position+Vector3.ClampMagnitude(MyUtility.randomV3xz(0,100)/100f,2), curSpawner.rotation); plyr.GetComponent().team=info.team; plyr.GetComponent().team=info.team; plyr.GetComponent().myName=clientInfos[conn.connectionId].name; NetworkServer.AddPlayerForConnection(conn, plyr, playerControllerId); // This is line 324 }
I think that's all for now, thanks. I'm really hoping for a fast reply since I got a deadline.
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