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Question by Ibzy · Jun 23, 2015 at 02:07 PM · outlinetoontoonshading

Toon Shader - Outline not exporting

I'm using the Unity Standard Asset Toon Shaders in my project and find that when I build the project and run the exe, Toon/Outline materials are missing (mesh is bright pink). But non-outlined are fine (not what I want).

Also, the Lit outline version shows the inside of my model from "inside" (i.e. camera at eye position on player capsule) causing it to render in front of the camera and block my view. Other shaders are fine, so changing the clipping range shouldn't be necessary.

Thoughts?

Edit: Editor view Editor

Standalone: Standalone

editor-shader.png (347.8 kB)
pink-shader.png (343.4 kB)
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avatar image meat5000 ♦ · Jun 23, 2015 at 02:31 PM 0
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If you are looking at your players insides and his front is missing, this is the Culling type of the shader being set to the wrong place. Its probably culling the front faces ins$$anonymous$$d of the back.

avatar image Ibzy · Jun 23, 2015 at 02:33 PM 0
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His front is visible too when looking in the inspector. I don't understand as the non-outlined toon shaders work fine?

avatar image meat5000 ♦ · Jun 23, 2015 at 02:44 PM 0
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Post some screeners.

avatar image Ibzy · Jun 23, 2015 at 02:45 PM 0
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Will do when I get home. $$anonymous$$y primary concern is the toon outline shaders not appearing at all when running standalone.

avatar image Ibzy · Jun 30, 2015 at 11:27 PM 0
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Completely forgot about this one. Had another error which has since been resolved.

I have added pictures to the initial question.

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