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Question by user-3033 (google) · Jun 14, 2010 at 01:19 AM · packagesoftwarewhere-to-start

What does Unity need?

besides a modeling/animation package what else could Unity3d need to look awesome? Any other software that can make it look cool? Thank in advance. Armbuck

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avatar image spinaljack · Jun 14, 2010 at 01:27 AM 0
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Depends on what your skills are. There are people on the forum offering free mocap which is great.

avatar image Envy · Jun 14, 2010 at 02:40 AM 0
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WOAH, for serious? free motion capture!?! I gotta get working... (= thats great, spinaljack, thanks!

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Answer by Ricardo · Jun 14, 2010 at 07:01 AM

Work. Lots of work on your game.

As Spinaljack mentions on his comment, it's all about what your skills are, but also about you're doing for your game. Is it a 2D game? A 3D one? How are you making your textures? There's no one-size fits all answer.

I remember when we saw Machinarium a friend asked what program they'd use to make it. Someone answered "Flash". Then he asked "No, no, I mean the art, it looks great".

Much like I couldn't create the art for Machinarium if they gave me the same software, there's no magical addition anyone can recommend that will, by itself, improve the looks of your or my games.

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avatar image Cyclops · Jun 14, 2010 at 01:36 PM 0
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The problem is, no-one wants to hear that it takes work...

avatar image jc_lvngstn 1 · Jun 14, 2010 at 03:19 PM 0
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It's amazing how much work it takes. I have the utmost respect for anyone who can write the engine themselves. Not to mention those who also can do the art, modelling, etc. Game development (and program$$anonymous$$g in general) is so abstract, I think. People who have only played games may think, "It's simple! Hard can it be?" I think that's why I'm so impressed with Unity, it does a great job of making game development more accessible. At the same time, I'm still taken aback at how much work it DOES take. $$anonymous$$odelling, shaders, the math, animation...there's just so much to learn.

avatar image jc_lvngstn 1 · Jun 14, 2010 at 03:25 PM 0
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There's so much depth to making a game, even with a great tool like Unity. On top of that...people will spend much of their time just finding out how to accomplish certain things. How many duplicate posts have been on Answers or the forums, about how to turn something in the proper direction on a fixed axis? Or simple AI? Or pathfinding, etc? To me, this is the biggest challenge and failure of development in general. The learned information is just scattered across the four winds of the internet. Forums and such are a horrible place to store information.

avatar image Cyclops · Jun 14, 2010 at 07:43 PM 0
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@jc_lvngstn - "development in general" - definitely, it's not specific to Unity or even game program$$anonymous$$g. $$anonymous$$ost software documentation is, at best, mediocre - if you're lucky. A lot more is actually bad, and some is... mostly adequate. :)

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