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Question by Sah Shobeyri · Jun 13, 2014 at 10:52 AM · rigidbody2dphysics2dcpucpu usage

How many Kinematic rigidbodies(2D) can i have in a device game without any lag ?

hello everybody.

How many Kinematic rigidbodies(2D) can i have in a device game without any lag ? do kinematic rigidbodies make cpu busy just like nonKinematics or not ?

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avatar image Owen-Reynolds · Jun 13, 2014 at 02:33 PM 0
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There is no answer -- depends on the exact device, how many are active at once, how close they are together, what else is happening.

But I think, in a test I did, 500 balls bouncing in a small space on an iPad3 was noticably slow. Think I recall that one or two hundred was O$$anonymous$$. And this was purposely making them collide a lot.

avatar image Sah Shobeyri · Jun 15, 2014 at 08:25 AM 0
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thanks. my main question was the second : do kinematic rigidbodies make cpu busy just like non$$anonymous$$inematics or not ?

and it seems that the answer is : no ! but i want to know exactly : how much cpu usage a kinematic 2drigigvody wants relative to a non$$anonymous$$inematic.

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