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Build C# to dll for .NET 3.5 w/ VS 2017
This was pretty darn simple with MonoDevelop that came with Unity.
I like Visual Studio, but it seems nerfed, no? I do not see a new project option for C#, let alone one for a dynamic linked library targeting .NET 3.5.
And isn't that also an issue? By default this is building fine, but targeting .NET 4.x, which means is it not compatible with Unity editor, potentially compatible with a Unity build if the Player is set to be. (but, I'm not going to require end-users to go through that, it's meant to be used in the editor)
So, really. Why isn't this easy to do with Unity and it's associated version of VS (2017)?
Can I get there from here? This is literally a ready-to-go project, and all I need is a .NET 3.5 targeted .dll build from this version of Visual Studio. If this isn't rocket science, clearly what I'm needing is a helpful series of steps from vanilla C# and Unity's VS to the desired .dll.
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