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Question by CallToAdventure · May 05, 2011 at 09:40 AM · androidplugincs8025openfeintachievement

OpenFeint Achievement Implementation

I implemented the openFeint plugin (from the openfeint website) and works like a charm. However, being new to this, I am pretty much clueless on how to actually add an actual achievement. I followed the guides from openfeint website but I am not sure I've done it right;

I made a new C# script named FeintAchievement and wrote this:

using UnityEngine; using System.Collections;

import com.openfeint.api.resource.Achievement; import android.widget.Toast; // Used for presenting diagnostic messages.

public class FeintAchievement : MonoBehaviour

new Achievement("941962").unlock(new Achievement.UnlockCB () { @Override public void onSuccess() { FeintAchievement.this.setResult(Activity.RESULT_OK); FeintAchievement.this.finish(); } @Override public void onFailure(String exceptionMessage) { Toast.makeText( FeintAchievement.this, "Error (" + exceptionMessage + ") unlocking achievement.", Toast.LENGTH_SHORT).show(); FeintAchievement.this.setResult(Activity.RESULT_CANCELED); FeintAchievement.this.finish(); } });

I have a number of errors here:

Assets/PiratesHat!/PiratesHatAssets/Scripts/FeintAchievement.cs(11,3): error CS1031: Type expected

Assets/PiratesHat!/PiratesHatAssets/Scripts/FeintAchievement.cs(12,23): error CS1519: Unexpected symbol `void' in class, struct, or interface member declaration

And it goes like this - the last error tells me I probably took the wrong route :)

Assets/PiratesHat!/PiratesHatAssets/Scripts/FeintAchievement.cs(21,2): error CS8025: Parsing error

I couldn't find a complete tutorial on this, I don't even know if achievements can be done via script or I should do something with the jar files and whatnot. I am totally lost here :)

So, be kind and guide me to a tutorial or documentation that deals with the matter.

Thanks! (a lot)

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Answer by CallToAdventure · May 05, 2011 at 11:33 AM

It was actually easy. After a bit more digging, I found the solution:

using UnityEngine;
using System.Collections;
public class OFAchievement : MonoBehaviour {
private static OpenFeintFacade openFeint;
void Start(){
    openFeint = new OpenFeintFacade();
    openFeint.UnlockAchievement(941962);
}
}

Now, when the mission starts, the Achievement 941962 is unlocked.

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