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Blender imported model has blur textures
Hello everyone! I have been hard at work recently learning how to model in Blender, and I finally got a modeled and textured model to bring into unity. I did drag the textures onto the slots for the textures as required and I get this (below). All of the sides that are textured just come out with a general color (the walls are all brick and look fine in Blender render, and the roof is singles). The only exception is this top wall on the garage.. but even the texture on this is slanted and repeated wrong for some reason.
I can't really find anything that I did differently between these, but I am new to blender so I don't really know a lot of the options. Any ideas?

I think you have tree bark as your Terrain ;-) On serious note, in Blender did you assign $$anonymous$$aterial / Texture channels directly or use a UV map? What shader are you using and can you take a screenshot of that in Unity so we can preview the settings of it?
I was using the direct assigning. I just figured out the UV workings and it seems to mostly work...
but for some reason the repeats I chose in Blender don't seem to transfer (not the worst issue right NOW but it could also be causing a few of the sides rotation to be wrong in unity)
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