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Question by $$anonymous$$ · Jun 17, 2015 at 07:04 PM · rotationrotation axisxboxxboxcontrollerxbox controller

XBox Controller Right Axis Angle

Hi,

I'm trying to turn the player towards whichever angle the right analog stick on the xbox controller is looking at, but nothing has worked for getting both XAxis and YAxis to produce the correct result for that angle.

     //Quaternion both_axis = Input.GetAxis("R_YAxis_1") + Input.GetAxis("R_XAxis_1");
     //Debug.Log(both_axis); // * -movement_speed);
     //Debug.Log(Input.GetAxis ("R_XAxis_1")); // * -movement_speed);
     //float turn = Input.GetAxis("R_YAxis_1");
     //transform.Rotate(0, turn, Time.deltaTime, 0);
     //transform.Rotate(0, both_axis * turn_speed, 0);
     //transform.rotation = both_axis;

     var target = new Vector3(Input.GetAxis("R_YAxis_1"), 0, Input.GetAxis("R_XAxis_1"));
     
     // Dampen towards the target rotation 
     //transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.Euler(target + initialRotation), Time.deltaTime * 1);
     transform.RotateAround(target, target, 0);


None of those attempts have produced the right result yet.

Thanks!

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