Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hacked · Jun 23, 2015 at 12:19 PM · c#unityengine.object

Accelerometer sensor in unity 3d?

Hope you all are doing good i am working on a game which needs both Input.mouse Position and tilting and i tried to use it with two different script but unfortunately i am having as issue my character vibrates on the z direction. i am writing both the codes below.

     public class conteoler : MonoBehaviour {

    public Camera cam;
    private float maxWidth;
    private bool camControl;

    // Use this for initialization
     void Start () {
     if (cam == null){
         cam = Camera.main;
     }
     camControl = false;
     Vector3  upperCorner = new Vector3(Screen.width, Screen.height, 0.0f);
     Vector3 targetWidth = cam.ScreenToWorldPoint (upperCorner);
     float hatWidth =  GetComponent<Renderer>().bounds.extents.x;
     maxWidth = targetWidth.x - hatWidth;
 }
 
 // Update is called once per frame
 void FixedUpdate () {
     if(camControl){
                     Vector3 rawPosition = cam.ScreenToWorldPoint (Input.mousePosition);
                     Vector3 targetPosition = new Vector3 (rawPosition.x, 0.0f, 0.0f);
                     float targetWidth = Mathf.Clamp (targetPosition.x, -maxWidth, maxWidth);
                     targetPosition = new Vector3(targetWidth,  targetPosition.y,  targetPosition.z);
                     GetComponent<Rigidbody2D>().MovePosition (targetPosition);
     }    
 }
 public void ToggleControl (bool toggle) {
     camControl =toggle;

 }


Second code.which i also put on the player.

     public class accelerometer : MonoBehaviour {
     private float speed = 10.0F;
     void Update() {
     Vector3 dir = Vector3.zero;
     dir.x = -Input.acceleration.y;
     dir.x = Input.acceleration.z;
     if (dir.sqrMagnitude > 50)
     dir.Normalize();
     dir *= Time.deltaTime;
     transform.Translate(dir * speed);
     }
Comment
Add comment · Show 8
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hacked · Jun 23, 2015 at 03:56 PM 0
Share

@Graham Dunnett this was the original post apologies for that.

avatar image hacked · Jun 23, 2015 at 06:42 PM 0
Share

@Community @unity3d any suggestions

avatar image Mike-Geig ♦♦ · Jun 24, 2015 at 03:20 AM 1
Share

Can you describe what you're trying to accomplish here?

avatar image hacked · Jun 24, 2015 at 04:13 AM 0
Share

I am trying to accomplish both left, right movement on tilting and on input mouse button @$$anonymous$$ike Geig ♦♦

avatar image meat5000 ♦ · Jun 28, 2015 at 08:39 PM 0
Share

You could zero the z element at the end of each Update/FixedUpdate.

Also make sure that the vibration is not actually on the camera. This is sometimes the case.

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Making a bubble level (not a game but work tool) 1 Answer

An OS design issue: File types associated with their appropriate programs 1 Answer

Use PropertyDrawer with System.Reflection 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges