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Question by AyaZaki · Jul 14, 2018 at 10:48 AM · textureimportmaterials3dsmax3d models

wrong materials shows when importing .obj and .fbx models from 3d max.

Hi, I am trying to import a .obj 3d room model from 3d max but the materials come as this:

alt text

while the original looks like the following:

alt text

............... Is it possible to import it as it is in the original shot?

capture.png (326.2 kB)
37069245-2140425606190995-7069618355077906432-n.jpg (85.8 kB)
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avatar image JVene · Jul 14, 2018 at 02:10 PM 1
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In a phrase, probably not.

3DS $$anonymous$$ax can use materials made for various renderers, which are specialized for that renderer, and not for Unity's renderer(s).

So far as I can tell, there isn't a "Unity" plugin for $$anonymous$$ax that gives you "Unity materials" for use in $$anonymous$$ax such that imports "just work".

Every time I use $$anonymous$$ax, I have to resort to simple, basic materials and re-apply materials in Unity (and this is common to $$anonymous$$aya, Blender, etc).

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