Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gonzalitosk8 · Jun 22, 2015 at 08:51 PM · listaudiosourceaudioclipparametersfloats

Create parameters on audioSource

Hello, I have a question .. I want to implement a sound system. the idea is to make a menu in the inspector that contains a list of creatable sounds (AudioClip [] sample). to write "1" will create a menu to insert an audio and under, has a parameter "float".

someone to guide me?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Key_Less · Jun 22, 2015 at 10:42 PM 0
Share

I think I'm understanding you correctly, but I'm not 100% sure. I've attached an image. Is the picture what you're trying to describe?

alt text

screenshot.png (9.0 kB)
avatar image gonzalitosk8 · Jun 22, 2015 at 11:39 PM 0
Share

Yes! that's what I'm looking for

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by DanielDollerup · Jun 23, 2015 at 11:27 AM

My best answer would be to create a simple serializable class, with 2 public variables to hold the information you wish it to handle:

 using UnityEngine;
 using System.Collections;
 using System; // <-- This is key here, allows you to use the [Serializable] above a class.
 
 [Serializable]
 public class MyAudioThingy
 {
     public AudioClip clip;
     public float sampleFloat;
 }

And then in your AudioHandler class, or what you wish to call it you can do as so:

 using UnityEngine;
 using System.Collections;
 
 public class Test : MonoBehaviour
 {
     // This can be seen in the inspector
     public MyAudioThingy[] sample;
 
     void Start()
     {
 
     }
 
     void Update()
     {
 
     }
 }


Hope it helps! :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Key_Less · Jun 23, 2015 at 12:12 AM

Okay, you can use the 'Serializable' attribute to allow visibility of class properties within the Inspector. Simply create a class within the scope of your MonoBehaviour and give it the Serializable attribute to allow visibility within the Inspector. Then create a public instance of the class and fill out the data inside of the Inspector.

Here is a very basic script as an example.

 public class AudioSetup : MonoBehaviour 
 {
     [Serializable]
     public class AudioData
     {
         public AudioClip AudioClip;
         public float FloatValue;
     }

     // You can create a single instance of the class.
     public AudioData SingleInstance;

     // You can also maintain a list of instances and store different data for each.
     public List<AudioData> ListOfInstances; 

     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

AudioClips automatically fastforwarding at beginning of scenes 0 Answers

Why do AudioClips still play with no Audiolistener? 0 Answers

Overwrite an Object's AudioSource's AudioClip? 0 Answers

Play sound at scene change time 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges