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Question by kaZep · Jun 22, 2015 at 03:43 PM · meshtextcanvasover

Why does the GUI Text Shader come over the Canvas?

Hello,

I've been trying to do glowing texture under my main texture so it's like a "glow", but the problem is that if i scroll down the shader will come over my canvas.

PS: I applied Mask on my rectangle to hide the image that's under (and it works), but the outline texture that's an image too does not hide... I still don't understand why?

--- Why using GUI/Text Shader? ---

GUI/Text Shader helps me to make the sprite texture monochromatic so i don't need to paint it by code. (I already tried and it lags out when there are 180 texutres ... )

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avatar image meat5000 ♦ · Jun 23, 2015 at 11:11 AM 0
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There is too little information in this 'Question'. It should have been rejected. I advise you too fill out some more information including the utterly essential shader code with which we can do nothing without except for shout pseudo-random guesses at an inanimate object.

That said, there are those that know all the solutions to this problem already so you may get lucky; except that this question is currently destined to be returned to moderation in its current state.

avatar image kaZep · Jun 23, 2015 at 12:06 PM 0
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Alright but i'm the guy that expects an answer, i gave a lot of informations just in the question and there is no code to show because i perfectly said i used GUI TEXT SHADER. So it's the legacy unity text shader, i did not change anything, the rest has nothing to do with this code. $$anonymous$$y GUI $$anonymous$$AS$$anonymous$$ from the Rectangle does not apply to the shaders...

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