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Sphere Texture stretching
Hey guys,
I have been working on VR projects . But m facing some issues regarding textures .I'm using a flipped Sphere (Texture is shown inside) . I have the camera setup at the center of sphere.
With Oculus and 8192 * 4096 images .Everything works fine.
But when making the same thing with Cardboard(i.e Mobile VR ) , every thing looks so bad(i tried with 4k res also )
In future m gonna try 360 videos also ,but this texture quality is bothering me.
SO any idea what can be done here ?
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