Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LiOn0X0HeaRt · Jun 22, 2015 at 07:26 AM · unity5

Unity 5.1 network spawn doesn't work

Hi i am using the latest unity version 5.1.1 f1 and i have been stuck for ages trying to solve a problem which seems to be simple to everyone

i can't spawn objects to the server no matter what, this is the code

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 public class InsTest : NetworkBehaviour {
 public GameObject testIns;
     // Use this for initialization
     void Start () {
  
     }
  
     // Update is called once per frame
     void Update () {
     if(Input.GetKeyDown(KeyCode.I))
     {
     CmdTestIns();
  
  
     }
     }
  
  
     [Command]
     void CmdTestIns()
     {
     GameObject tmp = Instantiate(testIns,Vector3.zero,Quaternion.identity) as GameObject;
     NetworkServer.Spawn(tmp);
     }
 }

 

its pretty simple and neat

i have all the components net manager and network identity and i have add the object to the spawn list

on this object that has this script there is only network identity i have debugged it outside the game and inside and they all run

first if i was the host the object gets instantiated but only one can see it which is the host

second if i was the client nothing gets instantiated on the host or the client

i have followed the steps very carefully of many tutorials on youtube and unity fourm/answers this bug just refuses to get solved

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by LiOn0X0HeaRt · Jun 24, 2015 at 10:55 AM

Solved it
unity doesn't work like photon you can't disable scripts and enable them when you want them to work only locally you should use IsLocalPlayer instead of disabling and enabling

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to remove unwanted shine (smoothness) on terrain? 7 Answers

ImageEffects-toggling through code issues 0 Answers

Unet Timeout Issues 4 Answers

Using uNet to convert from single player to multiplayer - Where to assign SyncVar, Client and Command? 0 Answers

Unity5 crash on startup 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges