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Question by Gameeeee24 · Dec 05, 2017 at 01:58 AM · scripting problem2d gamescriptingbasicsquest

Hello can anyone help me i am new in scripting

What i am trying to do is if my player get the key , i want the door open by walking on italt text

25.png (138.2 kB)
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Answer by Buckslice · Dec 05, 2017 at 02:08 AM

Not sure how your door is setup, but maybe something like this will work?

 if(other.tag == "key1"){
     Destroy(other.gameObject);
     key1obtained = true;
 }
 
 if(other.tag == "door1" && key1obtained){
     other.gameObject.GetComponent<DoorScript>().Open();
 }
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avatar image Gameeeee24 · Dec 05, 2017 at 02:52 AM 0
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This is my code sir , in the image below that's my code on the key that will destroy, my problem sir is the set up in my door , i put it in the door, but when i walk in there it did'nt destroy

void OnTriggerEnter2D(Collider2D other) {

     Player$$anonymous$$anager keyScript = GetComponent<Player$$anonymous$$anager>();
     if (other.tag == "Door1" && keyScript.key1obtained == true) {

         Destroy (other.gameObject);
     }, 
avatar image Buckslice Gameeeee24 · Dec 05, 2017 at 09:06 AM 0
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So is this code you linked here on the key or the door? I think it should be on the key. If its on the door it won't work because it is checking the 'other' gameobject. Is the collider gameobject of the door tagged as "Door1"? It is hard to tell without seeing more of your code but seems like you are close here.

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