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Question by Davidflynn · Mar 13, 2012 at 02:34 PM · damage

Particle Effect Damage From Box Collider

I have this script attached to my particle effect collider box I built and as you pass though it you take damage. What I am needing is that if you pass though it you take damage but if u stay in it you contiue to take damage.

This is my damage code:

 //DamageTrigger.js: A simple, variable damage trigger which can be applied to any kind of object.  
 //Change the damage amount in the Inspector. 
 
 var damage: float = 15.0;
 var playerStatus : Player_Status;
 
 function OnTriggerEnter(){
     print("ow!");
     playerStatus = GameObject.FindWithTag("Player").GetComponent(Player_Status);
     playerStatus.ApplyDamage(damage);
 }
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Answer by Adamcbrz · Mar 13, 2012 at 05:26 PM

David,

You can just set the variable playerStatus on enter and unset it on exit. Then have an Update function call the apply damage method

 function OnTriggerEnter()
 {
     playerStatus = GameObject.FindWithTag("Player").GetComponent(Player_Status);
 }
 
 function Update()
 {
     if(playerStatus != null)
         playerStatus.ApplyDamage(damage);
 }
 
 function OnTriggerExit()
 {
     playerStatus = null;
 }


FYI, you might want to either lower the amount of damage taken or have a delay on how often to apply damage. Another thought is you could apply an initial damage of 15 when you enter the collider and then have a different amount you deduct for the time you spend in the collider.

Hope this helps,

Adam

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