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Question by
blackmask86 · Jun 27, 2020 at 12:28 AM ·
gameobjectinstantiateprefabdeleteondestroy
I cant delete multiple instantiated prefabs
Hello, I have this script
for (int i = 0; i <= tree1ic; i++)
{
Instantiate(tree1, new Vector3(-9.5f, 0, transform.position.z + -295 + 15.0f + i * 15.0f), Quaternion.identity);
Instantiate(tree1, new Vector3(9.5f, 0, transform.position.z + -295 + 15.0f + i * 15.0f), Quaternion.identity);
}
Also i try this code
for (int i = 0; i <= tree2ic; i++)
{
agac1 = Instantiate(tree2, new Vector3(-9.5f, 0, transform.position.z + -295 + 15.0f + i * 15.0f), Quaternion.identity) as GameObject;
agac2 = (GameObject)Instantiate(tree2, new Vector3(9.5f, 0, transform.position.z + -295 + 15.0f + i * 15.0f), Quaternion.identity);
}
}
I want Destroy this gameObjects but on this function;
void OnDestroy()
{
i want delete from here because i have a road. When road destroyed prefabs cannot destroyed.
}
Please help me thanks a lot.
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