Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jobenjo · Jun 21, 2015 at 11:15 AM · movementenemy

enemy doesnt go towards small object

Im making some sort of horror game. when you click, you throw a light (sphere with point light), im trying to make it so that the enemy destroys all existing lights and then goes after the player, the thing is he runs away from them. I increased their size to 1 on all axis'(previously 0.3) and he goes after them, but very slowly. I've searched for an answer and cannot find it. EDIT: i thought it would be usefull to know the brain of my enemy; so here it is:

 public class BasicEnemyAI : MonoBehaviour {
     public GameObject Target;
     public float MoveSpeed;
     // Use this for initialization
     void Start () {
         Target = GameObject.FindGameObjectWithTag ("Player");
     }
     
     // Update is called once per frame
     void Update () {
         if (GameObject.FindGameObjectsWithTag ("PlayerLight").Length > 0) {
             transform.LookAt(GameObject.FindGameObjectsWithTag ("PlayerLight") [0].transform);
         } else {
             transform.LookAt (Target.transform);    
         }
 
             
         transform.position += transform.forward*MoveSpeed*Time.deltaTime;
 
 
             
 
     }
     void OnTriggerStay(Collider other){
 
         if (other.tag == "Player") {
             Application.LoadLevel (Application.loadedLevel);
         }
         if (other.tag == "PlayerLight") {
             Destroy (other);
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Roll-A-Ball enemyball[Personal Extra] Cant get it to follow the player 2 Answers

How to make an enemy stop and start movement in a tower defence game? 0 Answers

How do I get GameObjects to look at me? 2 Answers

Merging my enemy AI and target script together smart? 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges