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Question by Den D. · Jun 20, 2015 at 08:13 AM · android

App does not start on Android and force close

I have created a test scene which has only one cube and a directional lightening. When installed in AVD just the name of app is display and shows up nothing...

alt text

this is my is a copy of my logcat

 I/AndroidRuntime(  474): NOTE: attach of thread 'Binder Thread #3' failed    
 D/AndroidRuntime(  549):     
 D/AndroidRuntime(  549): >>>>>> AndroidRuntime START com.android.internal.os.RuntimeInit <<<<<    
 D/AndroidRuntime(  549): CheckJNI is ON    
 D/AndroidRuntime(  549): Calling main entry com.android.commands.am.Am    
 I/ActivityManager(   77): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity} from pid 549    
 D/PermissionCache(   36): checking android.permission.READ_FRAME_BUFFER for uid=1000 => granted (22624 us)    
 W/WindowManager(   77): Failure taking screenshot for (130x195) to layer 21005    
 D/AndroidRuntime(  549): Shutting down VM    
 D/dalvikvm(  549): GC_CONCURRENT freed 99K, 77% free 480K/2048K, paused 0ms+1ms    
 I/AndroidRuntime(  549): NOTE: attach of thread 'Binder Thread #3' failed    
 I/ActivityManager(   77): Start proc com.asdasd.cd for activity com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity: pid=559 uid=10041 gids={}    
 W/NetworkManagementSocketTagger(   77): setKernelCountSet(10041, 1) failed with errno -2
 I/dalvikvm(   77): Jit: resizing JitTable from 4096 to 8192    
 I/ARMAssembler(   36): generated scanline__00000077:03515104_00009002_00000000 [127 ipp] (149 ins) at [0x413fba80:0x413fbcd4] in 869530 ns    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 D/dalvikvm(  559): Trying to load lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78    
 D/dalvikvm(  559): Added shared lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3   
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 W/ActivityManager(   77): Launch timeout has expired, giving up wake lock!    
 W/ActivityManager(   77): Activity idle timeout for ActivityRecord{411e1ab0 com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity}    
 D/dalvikvm(   77): GC_CONCURRENT freed 294K, 11% free 8687K/9671K, paused 5ms+7ms    
 D/dalvikvm(  160): GC_CONCURRENT freed 436K, 8% free 6992K/7559K, paused 4ms+4ms
 

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Answer by Den D. · Jun 21, 2015 at 04:53 AM

I solved the problem There was bug in my unity so I installed patch which solved the bug Unity 4.6.6p1

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Answer by W.Walter · Jun 20, 2015 at 08:45 AM

Hate to say this, but I wouldn't be surprised if it just won't work on the emulator. Try a device if possible and good luck :)

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avatar image Den D. · Jun 20, 2015 at 09:53 AM 0
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Installing the same app in the phone shows the same behavior

this is the log from phone...

 I/Activity$$anonymous$$anager(  289): START {act=android.intent.action.$$anonymous$$AIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity bnds=[12,433][125,592]} from pid 546
 I/Activity$$anonymous$$anager(  289): Start proc com.asdasd.cd for activity com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity: pid=4268 uid=10130 gids={}
 W/ResourceType(  289): Skipping entry 0x7f040010 in package table 0 because it is not complex!
 W/ResourceType(  289): Skipping entry 0x7f04003d in package table 0 because it is not complex!
 D/dalvikvm( 4268): Trying to load lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080
 D/dalvikvm( 4268): Added shared lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080
 D/SurfaceFlinger(  136): Release buffer at 0xcddd0
 W/Activity$$anonymous$$anager(  289): Launch timeout has expired, giving up wake lock!
 W/Activity$$anonymous$$anager(  289): Activity idle timeout for ActivityRecord{2c57c1e8 com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity}

Hope this info might help Unity Settings:

$$anonymous$$inimum Api Level 15 Android 4.0.3 Graphics level : Force Open GL Device Filter: FAT(AR$$anonymous$$ v7 + x86) API Compatibility Level: .NET 2.0

Device:
Android 4.0.4 Internal: 320$$anonymous$$B SD CARD: 2GB

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