Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by eriknyquist · Oct 05, 2014 at 09:14 PM · camerarotationinstantiaterelative

Instantiate gun & arms rig relative to rotation & position of first person controller camera

I have a script attached to a first person controller, which instantiates a model of a pair of arms holding a gun in front of the camera, and parents it to the camera. Seen below :

 GameObject InstantiateGun (GameObject currentGunPrefab)
 {
     GameObject GunInstance;

     /* create the point in space at which guns will be held on front of player,
      * relative to Camera position */              
     Vector3 gunMeshOrigin = new Vector3();
     gunMeshOrigin = Camera.main.transform.position;

     gunMeshOrigin.y -= 1.45f;
     gunMeshOrigin.z += 0.5f;
     gunMeshOrigin.x += 0.25f;

     GunInstance = Instantiate(currentGunPrefab, gunMeshOrigin,
                         Quaternion.Euler(Camera.main.transform.rotation.x,
                                            Camera.main.transform.rotation.y - 180,
                                            Camera.main.transform.rotation.z)) as GameObject;

     GunInstance.transform.parent = Camera.main.transform;
     return GunInstance;
 }

This works fine when I immediately instantiate the prefab in the Start() function (i.e. before the FPC has had a chance to move around): The rotation & position are perfect, relative to the camera, and if I move around everything still looks great. However, I recently changed it so the FPC has to collide with something in order to instantiate the gun. Now, whenever I instantiate the gun Im usually facing a different direction. The gun still sticks on me like it should and moves with me, however it's not sicking out in front of my camera. It always instantiates facing the same direction.

How can I get my prefab to instantiate always facing the same direction, relative to the forward direction of the camera? I thought that using the Camera's rotation in the actual Instantiate() call would do it.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Video provided-Rotate 2d character in 3d world 1 Answer

Camera Relative Movement 2 Answers

Rotate object relative to camera's view 2 Answers

blocks being placed in an odd way 0 Answers

Camera follows target rotation 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges