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The ShotSpawn Is Moving Faster Than The VFX
I just created the boundary with the program for space shooter and when I checked to see if the shot is killed after it exits the area it disappears before it reaches the edge. While I was still in play mode I checked the scene and I saw that the shotspawn moves faster than the VFX bolt. I am using the c# code for these scripts. I tried copy pasting the code from the website into my code but still no luck. I understand why the bolt disappears but what I don't understand is why the VFX bolt doesn't move with the shotspawn. If you can help with this please do and if you know how to fix it please help.
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