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Question by daivd.ramz · Sep 01, 2013 at 03:38 PM · wwwwww.texturewww.error

could not open file file.png

hi guys,

i load png files with www class and create texture with www.texture, this work nice into
my unity project but in my build i have error in www this my error:

www.error -> could not open screenshot1.png

i am confused :s

this is my code:

 function reload_pic()
 {
 
     url = "file://"+path;
     www = new WWW(url);
     yield www;
         
     if(www.error != null)
     {
         error_msg = www.error;
     }
         
     else if(www.isDone)
     {
         pic_texture = www.texture;
     }
     
 }

 
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Answer by Eric5h5 · Sep 01, 2013 at 03:51 PM

Your path is wrong in the build, but you didn't show how you create the path, so it's hard to be any more specific.

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avatar image daivd.ramz · Sep 03, 2013 at 06:31 AM 0
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thanks in project is correct but i build is incorrect

but my code for path is :

     info = new DirectoryInfo(Application.dataPath+"/Picture/Gallery/");
     fileInfo = info.GetFiles("*.png");
     
     for (file in fileInfo)
     {
         pic_array[count] = file.ToString();
             //path = pic_array[count];
         count++;
     }

 
avatar image Eric5h5 · Sep 03, 2013 at 03:11 PM 0
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See the docs for Application.dataPath for what it actually is in a build.

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