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Question by Jeeva3m · Jun 19, 2015 at 06:24 PM · buttonmenuuser interfacemouseclick

How to do Menu and Submenu UI - Hide/Collapse

Hi friends,

I would like to do an app with some UI elements as menus and buttons for the interaction. Say, I have 4 menus and each menu has got some submenu buttons. When each menu is clicked, need to show those submenus under the clicked menu. When I choose the next menu, show its sub menus and hide the previous menu's sub items. (Menus are not hidden only the submenus are hidden - Like 'hide/collapse type of menu'

Let me attach a image of what how I expect... Please guide me how to do it?

Thanks Jeeva

alt text

menu.jpg (41.3 kB)
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avatar image Jeeva3m · Jun 22, 2015 at 05:54 AM 0
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Awaiting for your help and tip

Thank you!

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Answer by lugduweb · Jun 22, 2015 at 07:24 AM

Well, just need to create a boolean that you will handle your menu expandable state to true / false depending. Then create a C# script and attach it to any gameobject of your scene:

For example:

 using UnityEngine;
 using System.Collections;
 
 public GUITexture menu1 = null;
 public GUITexture submenu1 = null;
 public GUITexture submenu2 = null;
        
 private bool menu1Expanded = false;
         
 void OnGUI()
 {
         if (GUI.Button(new Rect(10, 10, 120, 50), menu1))
         {
             menu1Expanded = !menu1Expanded;
             // do you menu1 stuff
         }
         
         if(menu1Expanded)
         {
              if (GUI.Button(new Rect(10, 60, 50, 50), submenu1))
             {
                 
                 // do you submenu1 stuff
             }
             
              if (GUI.Button(new Rect(60, 60, 50, 50), submenu2))
             {
                 
                 // do you submenu2 stuff
             }
         }
 }
 
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avatar image Jeeva3m · Jun 24, 2015 at 06:01 AM 0
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Thank you lugduweb for your valuable time and reply. Let me try this!

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Answer by mynameiserdal · Jan 24, 2019 at 06:54 PM

What was the result?

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