Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by flarb · Aug 03, 2011 at 04:51 AM · cameracollisioncharactercontroller

Is there a way to make a Character Controller stop instead of move over obstacles??

I'm making a flying camera in a 3rd person game. I want the camera to stop moving when it hits an obstacle. I tried various raycast/spherecast techniques but none of them worked right.

So, I attached a Character Controller to the camera. It works pretty well, but it wants to climb over obstacles. I tried making the Slope Limit 0, but it still climbs over some stuff, or slides against the floor.

Is there any way to make the Character Controller come to a dead stop when it hits something? Perhaps by using the OnControllerColliderHit event/callback?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Waz · Aug 03, 2011 at 06:33 AM

I've used something like this:

 var stopDead = false;
 function MoveOrStop(dir: Vector3)
 {
     stopDead = false;
     var oldPos = transform.position;
     controller.Move(dir);
     if (stopDead)
         transform.position = oldPos;
 }
 function OnControllerColliderHit (hit : ControllerColliderHit)
 {
     if (hit is something that should stop you)
         stopDead = true;
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image flarb · Aug 04, 2011 at 02:31 AM 0
Share

This works very well--but one problem with it is it stays at the previous position ins$$anonymous$$d of backing the object out to the point of contact. If you move very fast, the previous position isn't very close to what you collided with.

I've not found a decent way to do this. I think I might just re-do the move with smaller and smaller increments until it doesn't collide.

Really wish Unity would just have a stop dead flag on the controller.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Character Controller being pushed or not colliding with Plane Collider 0 Answers

add camera collision without CharacterController 1 Answer

Any way to ignore collision between rigidbodies and colliders/character controllers? 1 Answer

Problem with character controller and collisions 1 Answer

Is it possible to hide an object from certain cameras? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges