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Question by googlitgroup · Jun 18, 2015 at 07:11 PM · c#guigameobjectfps

Game Object enable for game mode selection on GUI

Afternoon,

I'm looking for some guidance/help with a learning project i am currently doing.

I am trying to add an option to my games Main menu to enable the player to choose which game mode they want to play.

my game modes are currently controlled by GameObjects, eg gameObject 1 is enabled then the player will play game type 1 etc etc etc

i have no idea how to start with this as i am quite new to Unity & C#

any help would be very welcomed...

I have attached a screenshot showing the GameObjects, also a screenshot of the Game menu as it is.

Thanks folks...alt text

scrsht-unity1.jpg (180.9 kB)
scrsht-unity2.jpg (33.9 kB)
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Answer by Xarbrough · Jun 18, 2015 at 09:31 PM

I believe, it is a better to idea to at least follow along with the projects, live trainings and tutorials on the Unity learn site. They really teach everything you need to know to achieve what you want, but it's something that isn't easily explained in one answer post.

For a Scene selection menu (probably similar to what you're looking for): Unity live training - Creating a Scene Selection Menu For UI, I recommend this one: Unity - Project: Survival Shooter

The official tutorials really are the best for fundamentals. You can still come back and post specific questions, when you have an error, etc. But it should be something that can be answered with a few sentences.

Have fun and good luck!

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