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Objects selectively receive shadows
Hey guys! Working on a new game and i have a question about some buildings i have made, and receiving shadows. Basically i have objects flying around the environment that i want to cast shadows on my buildings. However i have lightmapped my buildings, and don't want unity's lights to cast shadows on them. Ie: buildings receive shadows from objects, but not from the light itself. Tried culling masks on the light, and its not working correctly. Anyone have a script i can use to selectively receive shadows based on a layer list, or something to that effect?
Cheers! Jon
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