Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CodingBovine · Jun 18, 2015 at 07:05 PM · collisioninstantiatefpsnamepublic

Collision code not working?

I have a project in which you collide smaller object to create bigger ones. When two small objects (Brick and Stick) collide, they destroy themselves and instantiate the larger object (Building1) in the player's position. Here is my code so far:

 #pragma strict
 var currentPosition =  GameObject.Find("Player");
 var Building1: GameObject;
 function OnCollisionEnter(Col : Collision)
     {
     if(Col.collider.gameObject.name == "Stick")
         {
       Destroy(gameObject);
         Destroy (Col.collider.gameObject);
  var create = Instantiate(Building1, currentPosition.transform.position, Quaternion.identity);        
     
         }
     }


For some reason, nothing happens when the two collide. I have made sure the tags and names of gameobjects are correct. What has gone wrong and how can I fix it?

Thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by imp903 · Jun 19, 2015 at 03:12 AM

Just as a side note, i would use tag, not name, so that if any sticks are created by script, any name differences will be accounted for and you won't have to worry about it. The problem might be in your reference to currentPosition. Referencing GameObject.Find outside of a function can create a lot of problems. I would just use a variable instead (var currentPosition : GameObject;) or put GameObject.Find inside of the start function. Also i'm fairy certain gameObject is not needed between collider and name in your if statement. Lastly, just make sure at least one of the two objects has a rigidbody component or nothing will happen at all, which is also a very likely culprit. I can't say for sure because there's no error message here, but these are what I would try first if I were you.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

FPS spawn bullet 0 Answers

Var CollisionObject not working. 1 Answer

Enemy death help 1 Answer

Network.Destroy and collision; destroying correct object. 1 Answer

Gun Fire, sparks on Collision 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges