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Answer by Senhor de todo o Mal · Jun 27, 2011 at 09:15 AM
Check the scripting reference.
All the information is there.
The code in c# would be something like this:
Color[,] 2dArray;
Texture2D texture;
//texture initialization
//array initialization
int width = 2dArray.GetLength(0);
int height = 2dArray.GetLength(1);
Color[] 1dArray = new Color[width*height];
Color color;
for(int i = 0; i < height; i++){
for(int j = 0; j < width; j++){
color = 2dArray[j,i];
1dArray[i*height+j] = color;
}
}
texture.SetPixels(1dArray);
texture.Apply();
Answer by kennypu · Jun 27, 2011 at 09:03 AM
I'm not sure how you would do it exactly in c#, but I can give the concept. Just use a nested forloop to grab each of the elements from the 2D array, and put them in a 1D array. This will only work though if the 2D array has fixed number of elements in each spot