Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by idurvesh · Nov 15, 2014 at 09:24 AM · animationrotatemechanimrotatingmechanim animation

Roatate animation starts from 0

Hi,

I have coins in game, out of 3 coins first one's Y rotation is 0 , second ones Y rotation is set to 60 and third ones Y rotation is set to 120

I have attach animation clip to it which rotates the coins.

But the thing is all coins rotate position gets set to 0 and they start to rotate from Y position at 0 .

How can I add that clip where all those three coins start to rotate from where there default position?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by idurvesh · Nov 15, 2014 at 01:25 PM

Okay I able to make it on my own,

What I basically did is, Created empty object ,set its Y position rotation and then added coin to child of that object.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by blueLED · Nov 15, 2014 at 09:33 AM

Your first keyframe for each coin has to be set to where you want them to start.

So if you want one to start at 60, you have to set the first keyframe to 60 on y rotation.

Maybe this would be easier done in code? Try it:

 private float spinSpeed = 50.0f;
 
 void Update() {
 
 transform.Rotate(Vector3.forward, spinSpeed * Time.deltaTime);
 
 }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image idurvesh · Nov 15, 2014 at 10:18 AM 0
Share

Hi, Yes I was using that script previously but suppose scene has 30 coins at a time then the script gets expensive and freezes the game so I went for $$anonymous$$echanism ,but it provided fixed rotation...any other solution plz?

avatar image blueLED · Nov 15, 2014 at 04:20 PM 0
Share

Well, normally you would instantiate the coins, right? Like in a mario level, there's hundreds of coins, it doesn't freeze does it.

avatar image idurvesh · Nov 15, 2014 at 06:13 PM 0
Share

Yeah but I dnt know why in my case in profiler it shown increasing calls count and fps dropped from 110 to 20

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Mechanim and repositioning body parts help 0 Answers

Default Mecanim Rig 0 Answers

Animation Blending Problem.. 0 Answers

How do you remove root animation curves? 0 Answers

Animation only playing one time in Mechanim instead of over and over. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges