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Question by
simonwittber · Jun 18, 2015 at 07:45 AM ·
webplayerfacebook
Will a WebPlayer build that uses the Facebook SDK work when accessed directly on my own server?
I'm building a simple game that allows a user to login using their facebook account. I've enabled this with the official Facebook Unity SDK, using Unity4.
I can run the app successfully via apps.facebook.com, but when I access the player directly on my website, it doesn't seem finish the FB.init call.
Is it actually possible to host my own webplayer build which uses the Facebook SDK and is accessed outside of the apps.facebook.com framework?
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