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Question by sanderbos24 · Mar 22, 2017 at 07:21 AM · c#raycastvrcontrollergoogle

Google Daydream Controller pick up objects

Hi Everyone,

I'm stuck with the Google Daydream Controller. I want to pick up an object when I press the AppButton. I tried several tutorials (https://www.youtube.com/watch?v=gllyvcrB69I) but it doesn't work. I can't find a tut for Daydream. Although i look at the Gvr references, i get confused what classes and functions to use to make it work.

I can get the rotation the same as the controller and i thought parenting the object to the Daydream controller would work, but it's not...

Can somebody explain how to pick something up using the Daydream Controller?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ClickChangeColor : MonoBehaviour {
 
 
 
     GameObject otherGameObject;
 
     //Vector3 v = GvrController.Orientation * Vector3.forward;
 
     // Use this for initialization
     void Start () {
                 otherGameObject = GameObject.FindWithTag ("Pickup");
         }
     
     // Update is called once per frame
     void Update () {
                 if (GvrController.AppButton) {
             gameObject.transform.localRotation = GvrController.Orientation;
             //gameObject.transform.SetParent(Transform );
             gameObject.transform.parent = otherGameObject.transform;    
         }
 
     }
 }
 
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