Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by crs17 · Jun 18, 2015 at 06:22 AM · inputruntimeinheritance

Attaching player control script at runtime

I need to attach a player controller script to a prefab at and have it be able to communicate with all of the other scripts attached to that prefab. The problem I am having is that (for example) the player could select any plane but each plane could have a different way to fire projectiles. So the player controller needs to be as generalized as possible. This is the start I had:

     public class Player_Controller : MonoBehaviour {
         void Update () {
             gameObject.SendMessage ("set_thrust", Input.GetAxis ("Throttle"));
         }
     }


 public class Ship_Controller : MonoBehaviour {

 public float max_Speed;
 public float cur_Speed;
 
 public float rotation_Speed;
 public float max_Accel;
 public Quaternion add_Rotation;

 public float thrust;

 public float pitch_Axis;
 public float roll_Axis;
 public float thrust_Axis;

 protected Rigidbody _rb;

 public void Start() {
     cur_Speed = 10.0f;
     max_Speed = 500.0f;
     max_Accel = 50.0f;

     // Rotation
     rotation_Speed = 100.0f;
     add_Rotation = Quaternion.identity;
     pitch_Axis = 0f;
     roll_Axis = 0f;
     thrust_Axis = 0f;

     // Componenets
     _rb = GetComponent<Rigidbody> ();
 }

 void Update() {
     thrust_Axis *= max_Accel;
     
     cur_Speed += thrust;
     
     if (cur_Speed > max_Speed) {
         cur_Speed = max_Speed;
     }
 }

 protected void set_thrust(float num) {
     thrust_Axis = num;
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

LeftControl key at runtime 0 Answers

Export objects to a .3DS file at runtime 1 Answer

Inheritance Confusion 1 Answer

Xbox/USB controllers don't work in Build 0 Answers

An OS design issue: File types associated with their appropriate programs 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges