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Question by delfinatarga · Nov 02, 2017 at 01:15 AM · imagespawnwaitforseconds

Display image a couple seconds after an enemy spawns?

Hello! so right now i have enemies that spawn behind objects with a delay. What i need is to display an image on the screen 5 seconds after each enemy spawns (it's to show the player it has been "attacked") and that image has to disappear after like 2 seconds so yeah i know i have to use WaitForSeconds but clearly don't know how because everything i've tried isn't working. Here's my code

 public class TimedSpawn : MonoBehaviour {
 
     public GameObject spawnee;
     public bool stopSpawning;
     public float spawnTime;
     public float spawnDelay;
 
     // Use this for initialization
     void Start () {
         InvokeRepeating ("SpawnObject", spawnTime, spawnDelay);
     }
 
     public void SpawnObject (){
         Instantiate (spawnee, transform.position, transform.rotation);
 
         if (stopSpawning) {
             CancelInvoke ("SpawnObject");
         }
     }
 }

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