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Question by CodePep84 · Jun 20, 2019 at 07:21 AM · animations

2D Collision not working when animations active.

Hi,

I have a GameObject which has two simple animation frames via an Animator. This parent object has a child object, which, has a simple SpriteRenderer and a CircleCollider.

Since I added the animations to the parent object, collision detection via the child object has completely stopped working, and I'm at a complete loss as to why. I haven't changed a thing, other than adding animation to the parent object.

Thanks in advance.

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avatar image CodePep84 · Jun 19, 2019 at 08:14 AM 0
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P.S. I have rigid bodies on parent and child objects, set to $$anonymous$$inematic. I am NOT using physics to move the GameObject, just speed * Time.deltaTime in Update() (no FixedUpdate()). Thanks.

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