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2D Collision not working when animations active.
Hi,
I have a GameObject which has two simple animation frames via an Animator. This parent object has a child object, which, has a simple SpriteRenderer and a CircleCollider.
Since I added the animations to the parent object, collision detection via the child object has completely stopped working, and I'm at a complete loss as to why. I haven't changed a thing, other than adding animation to the parent object.
Thanks in advance.
P.S. I have rigid bodies on parent and child objects, set to $$anonymous$$inematic. I am NOT using physics to move the GameObject, just speed * Time.deltaTime in Update() (no FixedUpdate()). Thanks.
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