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Question by coxy17 · Jun 07, 2014 at 09:20 PM · transformtimetimerdelayplatform

Add Delay to Moving Platform

Hi, i have a script to move my platform like a ping pong. I have know idea on how to add a delay before this happens and a delay before the platform switches.

basically i want a delay for when it starts and when the platform returns.

my setup

 using System.Collections;
 
 public class MovingPlatform : MonoBehaviour {
 
     public Transform DestinationSpot;
     public Transform OriginSpot;
     public float Speed;
     public bool Switch = false;
     
     void FixedUpdate()
     {
         // For these 2 if statements, it's checking the position of the platform.
         // If it's at the destination spot, it sets Switch to true.
         if(transform.position == DestinationSpot.position)
         {
             Switch = true;
         }
         if(transform.position == OriginSpot.position)
         {
             Switch = false;
         }
         
         // If Switch becomes true, it tells the platform to move to its Origin.
         if(Switch)
         {
             transform.position = uhu(transform.position, OriginSpot.position, Speed);
         }
         else
         {
             // If Switch is false, it tells the platform to move to the destination.
             transform.position = Vector3.MoveTowards(transform.position, DestinationSpot.position, Speed);
         }
     }
 }

thanks

Nick

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Answer by MrFijiWiji · Jun 07, 2014 at 09:47 PM

Well, since you've coded in such a way as to tell you when the platform is at the desired position, it's simply a case of creating a Coroutine to pause for the desired amount of time before initiating the return of the platform. You could also do this with a simple timer, but for now let's just stick to the Coroutine and WaitForSeconds idea.

first add a Coroutine to your script like so:

 IEnumerator Wait()
 {
     //Stop the platform from moving here.

     //wait for the desired amount of seconds (float);
     yield return new WaitForSeconds(TIME_TO_WAIT);
 
 }

Once you have that added it's a simple case of calling it like so:

 StartCoroutine("Wait");


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avatar image coxy17 · Jun 08, 2014 at 06:05 PM 0
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Hi, sorry im not sure where i would add this in? or manipulate the code, Still learning.

avatar image coxy17 · Nov 18, 2014 at 06:54 PM 0
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Figured it out in the end. Thanks

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