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Question by
deadgenre · Jan 09, 2014 at 05:03 AM ·
animationanimatorstate machineunity 4.3
Animation state machine not playing animation on triggered state
Hi there! I've been having an immense amount of trouble wrestling with the Unity 4.3 Animator component. I'm trying to implement a four-directional animation with two states each: idle and walking. I've connected the Idle Up and Move Up states with a StartMove and StopMove trigger and, while it does change states as I would expect, it does NOT play the animation that should be playing on that state. Is there something fundamental I'm missing about the transitions and/or their conditions? Any ideas at all? Thanks!
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Did you find a solution for it yet? I am experiencing something similar.