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Question by
Ufimsev · Jun 17, 2015 at 07:49 PM ·
c#vector3screenworldtoscreenpointcoordinate-system
Slow WorldToScreenPoint ()
Hello. I faced need to use the WorldToScreenPoint() method... 50000 times for frame. Also there is this function gives big load of the processor. Whether there are more optimized ways to define an object position in screen coordinates?
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