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GFX.WaitForPresent for no reason
Hi, i was comparing the Unity standard shader and the Mobile/Diffuse Shader and noticed some frame rate drops. I see CPU lag (GFX.WaitForPresent) for no reason.
there is no script in the scene, so the camera does not move, I use baked lightmaps and nothing else, but whenever there is a standard shader in scene, I get random lags:

What do u think guys? is this a bug? I have no problem when I make all my materials use Mobile/Diffuse Shader
Many Thanks
 
                 
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