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3rd person controller camera passing through walls
Is there a way to stop the camera from passing through objects. I do not want mouse orbit or the "wow control" system as the game will not be played with a mouse only 4 arrow buttons.
I have tried placing a sphere collider on the camera but this collider is ignoring the walls too.
I have also tried placing a child sphere on the camera and have the camera stick on the sphere as it does not pass through the walls. This made the controls freak out.
I have tried to use a Spherecast to detect objects with a tag = "walls" and to then move the camera towards the player in the Z axis....It would be preferable for the player to get a close up off the characters ass instead of the void outside the game.
Any advice you guys may have would be appreciated.
Thanks
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