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Question by
lxd20 · Jun 10, 2016 at 08:27 PM ·
physicsanswersanswers.unity3d.com
Unity Rotation
I am trying to write a program that determines whether a certain number on a dice is facing me. For example if 4 is facing me, then the rotation of the dice would be (90, 0, 270). However sometimes Unity gives me weird rotation values such as (87.8 148.8 59.5) and the 4 is still facing me. How should I compensate for this?
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