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Question by
DB089 · Jun 17, 2015 at 07:16 PM ·
shader writing
Object covering other objects but not being visible itself (Shader?Z-Buffer?)
Hi!
I have a pipe and want the inside to be visible and the outside to be invisible. So my idea was to but a huge ring around the beginning of the pipe which covers the outside (like a wall would do). But the ring itself should not be visible itself.
Do you have any ideas?
Thank you!
Dominik
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